Final Year Development Blog 10 - Reevaluating Scope, Testing and 8 Subsystem Level.
- Jay Patel
- Apr 1, 2018
- 2 min read
I have been thinking about how big my current script is and with the time remaining I will not be able to finish it all. So I have decided to make only Day 1 and Day 4. The reason for making Day 4 is so I can use Level streaming to its fullest and more than this so I can still have the ending 4 choices I feel that this will be the best way to show my skills as well as still give the player a core narrative thread that is compelling.
This week I started Design and implementation on the 8 Subsystem level. I was researching AI and future AI and it seems the most viable way to have an AI on scale of universal AI is for it to have to Sub AI that all contribute to the overall algorithm.
In this Level I will have 8 arenas that Computer Chrissy will have to go through. The enemies will be 1s and 0s and in order to "fix" them you have to fire 1s or 0s. This will all be done as a top down shooter.
Here is a sketch for the level

Every 2 Subsystems that are taken down the yellow door opens which will take you to the next and so on. At the end you will be taken to the Neighbourhood and events will take place then you will be presented with the 4 ending choices.
To create this Level I will use UE4 brushes since it is very box shaped it will be fast.

the empty square I put in the persistent level because it is the platform I will be using to spawn on after Day 1.
I will create the Computer Chrissy and the Enemies. These will be simple triangle enemies. I will simply create them as brushes then export them as an fbx into 3ds max and then unwrap and texture them. Here is how I did it

I first bring a cone brush

I simply flatten it and make it thinner

I then click create static mesh in the right hand side panel

I then find the asset in the in the content browser and right click, asset actions and export as fbx. This will then go into 3ds max and I will texture them. I will use the same mesh for Chrissy and the enemies but have different materials. Here are the finished enemies and Chrissy.

Finally I let 3 of my friends test my game. The number one piece of feedback I got was that I have a mobile text feature but its only used once. Also The game needs more choices.
Comments