Final Year Development Log 8 - Finish Day 1 Events and almost Finished Neighbourhood.
- Jay Patel
- Mar 25, 2018
- 3 min read
Here is my finished neighbourhood.



The first event I will talking about is Searching your Parents office. This was very similar with the other events I talked about in the previous blog posts. I made sure the player was in the appropriate trigger box if they were then a boolean would set to true then when they press E the event would play. In this case an image of a letter would appear and text would appear. I have now done all of the events for the house. The next Event to do is the World Glitch event. for this I wanted the NPCs material to change and I want to play a post processing effect that will make the world look glitched. This is how I did it.

The first thing we want to do is to pace a Trigger box where we want the event to take place.

Then we want to place the NPCs in the world

And finally we want to place the Post Processing box in the world. In this case we are using Chameleon Post Processing so it comes with all sorts of cool effect already set up. We will be using World Glitch for this.

As you can see in the screenshot above we see that each NPC has 5 materials thats make it. Using blueprints we are changing each of these elements.

Here we get the NPCs and then set every element of the material to the ones we want.

Finally we delay by a second so the player has time to take everything in. We then turn on the World Glitch play a Widget that contains text, add that to the viewport so the players can actually see it. we then turn off the World Glitch effect and after 10 seconds we remove the Widget and destroy the Trigger box so that the event doesn't play again.
This is how it looks:

The Next event we making is one where Red is taunting the player about going the wrong way. again this is very similar to the previous events. except for one change. As part of the events Chrissy is meant to be waiting for us outside of her house. In order to do this we first have to set up putting her on a Spline so that when we actually hit a trigger she will appear physically in game but be stood still. here is how we're doing it.

When you first put the BP down a spline point is created you will then have to click this point and ALT drag to create other points this will be the path your chosen mesh will take. to choose the mesh you wish to use you have choose one on the right hand side you then have to choose how many of that mesh you want to appear we only want 1. Now right now Chrissy won't appear to do this we simply have to add this to a trigger box.

we cast to the spline and set the speed to 0 this way Chrissy will appear and she will be stood still. This way we can meet her outside of her house.
The Next event we will be making is when we actually meet Chrissy outside her house. this generally will be the same as other events but this time instead of setting the speed to 0 we will set it to 7 so that chrissy will start walking to the park.
Finally we will make the final event of Day 1, Chrissy sitting on a swing and having a chat with Amara with Red being annoying.

To make this work we need several things. 1st thing we need is a trigger box. This trigger box will fire when Chrissy gets to it. The second thing wee need to do is put a model of Chrissy on the swings sitting down but have her hidden in game. the 3 green rectangles are for cine cameras for the Level sequence as seen below.

This is the level sequence all it has inside it is 3 cine cameras that will in pan in different areas of the park. also there is a fade in and fade out track for when camera switches happen.

This is the widget that will play over the event like all widgets I am reducing and increasing the opacity of the sentences and words. Finally at the end of all of this I will unload Day1 and Load Day 2 as part of level streaming.
Comments